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1. Splitting PLEX up - in Player Features and Ideas Discussion [original thread]
I personally don't mind the prices, but I do think it may be wise to limit the number of plex that can be held on a single account to somewhere in region of 24 to prevent PLEX hoarding. This is also better for CCP as until a PLEX is consumed it's ...
- by Danny Centauri - at 2015.08.27 14:31:20
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2. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Batelle wrote: Looks good. Like I said at the panel, change the requirements of pos gunnery to only be anchoring 4. Quick little change. Poses are going to proliferate quite a bit, and hopefully more people will be fig...
- by Danny Centauri - at 2014.05.07 12:30:00
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3. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
Banko Mato wrote: Danny Centauri wrote: Agree on the storage volumes, as discussed in my previous post but disagree on the Hyasoda labs. Now that you only need one lab we can expect to see a lot more of them flood back to market as people w...
- by Danny Centauri - at 2014.05.06 19:05:00
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4. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
MailDeadDrop wrote: Danny Centauri wrote: Also the 5% bonus seems quite fair, as its actually a 16% improvement over the standard labs, 30% time reduction vs 35%. Got to double check my profit numbers including POS fuel costs etc I believe i...
- by Danny Centauri - at 2014.05.06 18:54:00
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5. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
LHA Tarawa wrote: AND... what if you has am alt that can kick off some of the jobs? Remember, slots are no longer a limiting factor. The "alt solution" to compensate for longer run time takes away the 15 vs. 18 that is the bulk of your argument...
- by Danny Centauri - at 2014.05.06 18:40:00
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6. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
Banko Mato wrote: CCP Ytterbium wrote: Corporate Hangar Arrays: from 1,400,000 m3 to 3,000,000 m3.
Ammunition Assembly Array: from 150,000 m3 to 1,000,000 m3.
Component Assembly Array: from 1,000,000 m3 to 1,500,000 m3.
Drone Ass...
- by Danny Centauri - at 2014.05.06 18:11:00
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7. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: We are planning to increase cargo capacity on the following Assembly Arrays: Corporate Hangar Arrays: from 1,400,000 m3 to 3,000,000 m3.
Ammunition Assembly Array: from 150,000 m3 to 1,000,000 m3.
Component Assembl...
- by Danny Centauri - at 2014.05.06 13:59:00
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8. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
First off would just like to say the thought of an industry release was enough to bring me back to game, but still think thereGÇÖs quite a bit of work to do to make it as popular as Apocrypha. Couple of things that for me personally need address...
- by Danny Centauri - at 2014.05.05 17:17:00
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9. Sticky:[Odyssey 1.1] Skill group name changes - in Player Features and Ideas Discussion [original thread]
Awesome change, makes me wonder why it has been so cryptic in the past. No longer do I have to go digging for battleship construction skill forgetting what it comes under. Only confusing thing is that to build rigs you need skills from ship modifi...
- by Danny Centauri - at 2013.07.04 13:40:00
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10. Sticky:[Oddysey] Capital Rigs - in Player Features and Ideas Discussion [original thread]
CCP Tallest wrote: ariana ailith wrote: How will this affect rigs for Orca's? They're in the market as capital ships but at the same time are not really... Will they stick with large rigs? The Orca will still use large rigs. Should tha...
- by Danny Centauri - at 2013.04.24 19:56:00
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11. [UI Improvement] Jump bridges, cyno beacons, Jump portal and Covert jump portal ... - in Player Features and Ideas Discussion [original thread]
Rroff wrote: The capital ship navigation window covers a lot of that - tho granted its hideously broken and/or completely lacking useful features, etc. it could be improved to cover the extra stuff you mentioned. True to some extent but its ...
- by Danny Centauri - at 2013.04.20 21:13:00
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12. [UI Improvement] Jump bridges, cyno beacons, Jump portal and Covert jump portal ... - in Player Features and Ideas Discussion [original thread]
I've slowly began to hate the right click menu as I multibox more and more and one of the most obvious places that this sucks is in blops gangs using portals. The same problems apply to titans, so many times I've heard people ask how do I bridge ...
- by Danny Centauri - at 2013.04.20 17:39:00
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13. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Happy with the change of resistance but think it should be made as a ship class is balanaced, for example the sacriledge wasn't great now it just sucks more.
- by Danny Centauri - at 2013.04.13 13:46:00
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14. What are your top 5 POS system gripes - in Player Features and Ideas Discussion [original thread]
Some great points raised, outsourcing slots is a great idea! We could get rid of the majority of NPC stations lots in favor of player based slots rented publically.
- by Danny Centauri - at 2013.01.21 13:40:00
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15. What are your top 5 POS system gripes - in Player Features and Ideas Discussion [original thread]
To continue in the theme of POS discussion which is ongoing I thought we should raise our top 5 POS gripes, the little things that just need to be fixed ASAP! Here are mine: 1 - Some station based construction is better than POS based where risk ...
- by Danny Centauri - at 2013.01.20 19:58:00
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16. Ensuring a POS revamp applies to different user groups. - in Player Features and Ideas Discussion [original thread]
Alx Warlord wrote: Dany, I'v read all your post... There are some points that I disagree, Expecially the part related to passive income and the POS as a mining tool. There should be some other thing doing this, not a POS. Take a look at THIS ...
- by Danny Centauri - at 2013.01.20 19:48:00
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17. [Discussion] - Idea for now POS system - in Player Features and Ideas Discussion [original thread]
Interesting ideas very interested to see where CCP take all of the good ideas being formed, hopefully there are some surprised faces over at CCP who realise that we actually care about POS's and their future.
- by Danny Centauri - at 2013.01.20 19:44:00
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18. Ensuring a POS revamp applies to different user groups. - in Player Features and Ideas Discussion [original thread]
Bump - because we know everyone loves talking about POS's
- by Danny Centauri - at 2013.01.20 13:11:00
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19. Ensuring a POS revamp applies to different user groups. - in Player Features and Ideas Discussion [original thread]
Knorkor wrote: Why don't you post your ideas here? I am not going on some shady website to read it. Fair enough, wall of text posted. Its much better formatted over at EN24 but you're right lots of people dislike external links so it should...
- by Danny Centauri - at 2013.01.19 12:03:00
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20. Ensuring a POS revamp applies to different user groups. - in Player Features and Ideas Discussion [original thread]
Developing corporations and alliances EVE is hard, I like that, but it does need some stepping stones to make development easier. The most successful groups in EVE have been established groups coming in, this is a pity EVE should develop groups n...
- by Danny Centauri - at 2013.01.19 12:02:00
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